Game designer/programmer master-in-training. Focused in games and serious games, currently sidequesting on gamification.
Finished Games Working At Alpha212 (that I worked on as a programmer, QA and taking care of SFX and music):
Riptide - Flappy Bird-likelike? Avoid obstacles and animals as long as possible to highscore!
Tap Plane - Flappy Bird-like - dodge stone formations and bats while you try to get a high score as well.
Terrarium - Plant caring game, where plants give you coins with time, that you can use to buy more plants... it's kinda idle-lite?
Starfarer - Turn-based roguelitelite, where scientists have to be saved/kidnapped through endless rooms, depending of which character you select.
Micro Pets - Digital pet game, made focusing on Roku devices.
Prototypes:
Under The Guanabara Bay - When your house is divided with the pollution, the solution is to try to adapt to the new circumstances. But how long can you endure the destruction of your home? Proof-of-concept made in the Global Game Jam 2019 in 48 hours and polished later.
Refugee Waves - A trainee in Defense and International Management will have to deal with the refugee crisis. How will he manage the situation? Proof-of-concept updated since it's origins in the Global Game Jam 2017.
Miscelanea:
MTG Fan Expansion - O Gigante Acordou (The Giant Woke Up) - Small Magic: the Gathering fan expansion made in 03 to 06-2016 to make myself keep an eye in Brazilian politics.